#include "TweenUtil.h"

CCNode* TweenUtil::mNode = CCNode::create();
void TweenUtil::delayHandler( float duration, CCObject* target, SEL_CallFunc selector )
{
	CCCallFunc* callAction = CCCallFunc::create(target, selector);
	CCDelayTime* delayAction = CCDelayTime::create(duration);
	/*CCSequence* sequeue = CCSequence::create(delayAction, callAction);
	mNode->runAction(sequeue);*/
}

